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gml_Object_blt_bluesword_Create_0

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1
dmg = 0;
2
speartype = 2;
3
y = global.idealborder[2] + 40;
4
x = global.idealborder[1] + 20;
5
hspeed = -0.1;
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friction = -0.1;
7
alarm[0] = 20 + random(10);
gml_Object_blt_bluesword_Alarm_0.gml

if (speartype == 0) { instance_create(xstart, ystart, blt_whitespear); blt_whitespear.dmg = dmg; }
8
g = 0;
9
hurted = 0;
10
blconnum = 0;