1 | dmg = 0; |
2 | speartype = 2; |
3 | y = global.idealborder[2] + 40; |
4 | x = global.idealborder[1] + 20; |
5 | hspeed = -0.1; |
6 | friction = -0.1; |
7 | alarm[0] = 20 + random(10); |
8 | g = 0; |
9 | hurted = 0; |
10 | blconnum = 0; |