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gml_Object_blt_bluesword_Destroy_0

related scripts: Alarm_0 • Collision_744 • Collision_758 • Collision_759 • Collision_760 • Collision_761 • Collision_762 • Create_0 • Destroy_0 • Draw_0 • Step_2

(view raw script w/o annotations or w/e)
1
global.turntimer = -1;
2
global.mnfight = 3;
3
if (hurted == 0 && instance_exists(obj_movedoge))
4
    obj_movedoge.excited = 0;