Undertale script viewer

← back to main script listing

gml_Object_blt_bluesword_Destroy_0

related scripts: Alarm_0Collision_744Collision_758Collision_759Collision_760Collision_761Collision_762Create_0Destroy_0 Draw_0Step_2

(view raw script w/o annotations or w/e)
1
global.turntimer = -1;
2
global.mnfight = 3;
3
if (hurted == 0 && instance_exists(obj_movedoge))
4
    obj_movedoge.excited = 0;