image_angle = direction + (rotdir * 2);
draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, image_angle, c_white, image_alpha);
direction += rotdir;
scr_bordercrossscr_bordercrossif (hspeed < 0 && x < (global.idealborder[0] - argument0)) instance_destroy(); if (hspeed > 0 && x > (global.idealborder[1] + argument0)) instance_destroy(); if (vspeed < 0 && y < (global.idealborder[2] - argument0)) instance_destroy(); if (vspeed > 0 && y > (global.idealborder[3] + argument0)) instance_destroy();(12);
image_alpha += 0.1;