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gml_Object_blt_dummybullet_Other_12

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1
if (side == 0)
2
    direction = 180;
3
if (side == 1)
4
    direction = 0;
5
if (side == 2)
6
    direction = 90;
7
if (side == 3)
8
    direction = 270;
9
alarm[5] = 90;