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gml_Object_blt_handbullet1_Step_2

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1
if (global.turntimer < 1)
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{
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    global.turntimer = -1;
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    global.mnfight = 3;
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    instance_destroy();
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}
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if (path_position < 0.5)
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    path_speed += 0.2;
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if (path_position > 0.5)
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    path_speed -= 0.1;
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if (path_position == 1)
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{
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    path_end();
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    speed = 0;
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    gravity = 0;
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    inactive = 1;
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}
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if (global.hp <= 2)
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    global.turntimer = -100;