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gml_Object_blt_hoopbullet1_Alarm_1

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1
if (bullettype == 1)
2
    sprite_index = spr_circlebulletmd1;
3
if (bullettype == 2)
4
    sprite_index = spr_circlebulletsm;
5
if (hspeed > 0)
6
    x += (sprite_width / 2);
7
if (hspeed < 0)
8
    x -= (sprite_width / 2);
9
visible = true;