1 | if (bullettype == 1) |
2 | sprite_index = spr_circlebulletmd1; |
3 | if (bullettype == 2) |
4 | sprite_index = spr_circlebulletsm; |
5 | if (hspeed > 0) |
6 | x += (sprite_width / 2); |
7 | if (hspeed < 0) |
8 | x -= (sprite_width / 2); |
9 | visible = true; |