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gml_Object_blt_hoopbullet2_Collision_744

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if (intangible == 0)
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{
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    if (global.invc < 1)
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    {
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        dmgamt = round(dmg - ((global.df + global.adef) / 5));
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        if (dmgamt < 1)
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            dmgamt = 1;
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        global.hp -= dmgamt;
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        snd_play(snd_hurt1);
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        global.hshake = 2;
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        global.shakespeed = 2;
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        global.vshake = 2;
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        instance_create(0, 0, obj_shaker);
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        instance_destroy();
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        global.invc = global.inv;
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    }
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}