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gml_Object_blt_loopbulletgrow_Draw_0

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1
if (blue == 1 && sprite_index != spr_smheartbulletb)
2
    sprite_index = spr_smheartbulletb;
3
if (cl == 0)
4
    draw_self_border(8, 8);
5
else
6
    draw_sprite(sprite_index, image_index, x, y);