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gml_Object_blt_loopbulletgrow_Draw_0

related scripts: Collision_744 • Collision_759 • Collision_760 • Collision_761 • Collision_762 • Create_0 • Draw_0 • KeyPress_74 • Other_0 • Step_0 • Step_2

(view raw script w/o annotations or w/e)
1
if (blue == 1 && sprite_index != spr_smheartbulletb)
2
    sprite_index = spr_smheartbulletb;
3
if (cl == 0)
4
    draw_self_border(8, 8);
5
else
6
    draw_sprite(sprite_index, image_index, x, y);