dmg = 0;
if (scr_monstersumscr_monstersumreturn global.monster[0] + global.monster[1] + global.monster[2];() > 1)
speartype = 1;
else
speartype = 0;
y = global.idealborder[2] + floor(random(120));
x = global.idealborder[1] + 20;
hspeed = -3 + random(-3);