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gml_Object_blt_sizebone_Step_0

related scripts: Alarm_2Alarm_3Alarm_4Alarm_5Alarm_6Collision_744Create_0Draw_0Other_0Other_11Step_0 Step_2

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1
if (drawn == 1 && active == 1)
2
{
3
    if (y <= (ystart - oscmax) || y >= (ystart - oscmin))
4
        osc = -osc;
5
    y += osc;
6
}