dmg = 0;
vspeed = 2;
alarm[0] = 20 + random(20);gml_Object_blt_splinterbig_Alarm_0.gmlfor (i = 0; i < 9; i += 1) { blt = instance_create(x + 3, y + 3, blt_splinter); blt.dmg = dmg; blt.direction = i * 40; } instance_destroy();
script_execute(scr_edge, 6, 10);