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gml_Object_blt_stalk2_Alarm_0

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1
speed = 0;
2
alarm[2] = 30;
gml_Object_blt_stalk2_Alarm_2.gml

vspeed = 2; friction = -0.2; alarm[4] = 60; if (sum > 1) vspeed = -2;
3
alarm[3]
4
y = round(y);
5
x = round(x);