1 |
if (global.my_inv < 0) |
2 |
{ |
3 |
global.my_inv = 20; |
4 |
hitted = 0; |
5 |
snd_play(snd_hurt1_c); |
6 |
instance_create(0, 0, obj_vsflowey_shaker); |
7 |
if (global.my_hp > 40 && hitted == 0) |
8 |
{ |
9 |
global.my_hp -= 6; |
10 |
hitted = 1; |
11 |
} |
12 |
if (global.my_hp > 30 && hitted == 0) |
13 |
{ |
14 |
global.my_hp -= 4; |
15 |
hitted = 1; |
16 |
} |
17 |
if (global.my_hp > 20 && hitted == 0) |
18 |
{ |
19 |
global.my_hp -= 3; |
20 |
hitted = 1; |
21 |
} |
22 |
if (global.my_hp > 12 && hitted == 0) |
23 |
{ |
24 |
global.my_hp -= 2; |
25 |
hitted = 1; |
26 |
} |
27 |
if (global.my_hp > 5 && hitted == 0) |
28 |
{ |
29 |
global.my_hp -= 1; |
30 |
hitted = 1; |
31 |
} |
32 |
if (global.my_hp > 0 && hitted == 0) |
33 |
{ |
34 |
global.my_hp -= 1; |
35 |
hitted = 1; |
36 |
} |
37 |
if (global.my_hp <= 1) |
38 |
global.my_hp = 1; |
39 |
} |