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gml_Object_obj_6gun_bullet_Collision_1587

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1
if (type == 0)
2
    event_inherited();
3
if (type == 1)
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{
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    snd_stop(snd_heal_c);
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    snd_play(snd_heal_c);
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    held = 0;
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    if (held == 0 && global.my_hp <= 10)
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    {
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        global.my_hp += 10;
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        held = 1;
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    }
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    if (held == 0 && global.my_hp <= 20)
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    {
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        global.my_hp += 6;
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        held = 1;
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    }
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    if (held == 0 && global.my_hp <= 30)
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    {
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        global.my_hp += 4;
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        held = 1;
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    }
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    if (held == 0 && global.my_hp <= 40)
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    {
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        global.my_hp += 2;
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        held = 1;
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    }
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    if (held == 0 && global.my_hp <= 50)
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    {
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        global.my_hp += 1;
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        held = 1;
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    }
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    instance_destroy();
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}