1 |
if (con == 1) |
2 |
{ |
3 |
cr[0] = instance_create((obj_vsflowey_heart.x - rr) + random(rr * 2), (obj_vsflowey_heart.y - rr) + random(rr * 2), obj_6gun_crosshair); |
4 |
if (type == 1) |
5 |
{ |
6 |
with (cr[0]) |
7 |
sprite_index = spr_6gun_crosshair_heart; |
8 |
} |
9 |
con = 2; |
10 |
alarm[4] = 6; |
11 |
} |
12 |
if (con == 3) |
13 |
{ |
14 |
cr[1] = instance_create((obj_vsflowey_heart.x - rr) + random(rr * 2), (obj_vsflowey_heart.y - rr) + random(rr * 2), obj_6gun_crosshair); |
15 |
if (type == 1) |
16 |
{ |
17 |
with (cr[1]) |
18 |
sprite_index = spr_6gun_crosshair_heart; |
19 |
} |
20 |
con = 4; |
21 |
alarm[4] = 6; |
22 |
} |
23 |
if (con == 5) |
24 |
{ |
25 |
cr[2] = instance_create((obj_vsflowey_heart.x - rr) + random(rr * 2), (obj_vsflowey_heart.y - rr) + random(rr * 2), obj_6gun_crosshair); |
26 |
if (type == 1) |
27 |
{ |
28 |
with (cr[2]) |
29 |
sprite_index = spr_6gun_crosshair_heart; |
30 |
} |
31 |
if (obj_time.down) |
32 |
cr[2].y += 100; |
33 |
if (obj_time.up) |
34 |
cr[2].y -= 100; |
35 |
if (obj_time.right) |
36 |
cr[2].x += 100; |
37 |
if (obj_time.left) |
38 |
cr[2].x -= 100; |
39 |
con = 6; |
40 |
no = 0; |
41 |
alarm[4] = 3; |
42 |
} |
43 |
if (con == 7) |
44 |
{ |
45 |
dgoal = point_direction(x, y, cr[no].x, cr[no].y); |
46 |
curdir = image_angle; |
47 |
idealdir = dgoal; |
48 |
facingMinusTarget = curdir - idealdir; |
49 |
angleDiff = facingMinusTarget; |
50 |
if (abs(facingMinusTarget) > 180) |
51 |
{ |
52 |
if (curdir > idealdir) |
53 |
angleDiff = -1 * ((360 - curdir) + idealdir); |
54 |
else |
55 |
angleDiff = (360 - idealdir) + curdir; |
56 |
} |
57 |
leastAccurateAim = 5; |
58 |
if (abs(angleDiff) > leastAccurateAim) |
59 |
{ |
60 |
dirspeed = 1; |
61 |
angleDiff2 = abs(angleDiff); |
62 |
if (angleDiff2 > 10) |
63 |
dirspeed = 5; |
64 |
if (angleDiff2 > 20) |
65 |
dirspeed = 8; |
66 |
if (angleDiff2 > 30) |
67 |
dirspeed = 12; |
68 |
if (angleDiff2 > 40) |
69 |
dirspeed = 15; |
70 |
if (angleDiff2 > 50) |
71 |
dirspeed = 18; |
72 |
if (angleDiff2 > 60) |
73 |
dirspeed = 24; |
74 |
if (angleDiff2 > 70) |
75 |
dirspeed = 30; |
76 |
if (angleDiff2 > 80) |
77 |
dirspeed = 36; |
78 |
if (angleDiff2 > 90) |
79 |
dirspeed = 42; |
80 |
if (angleDiff2 > 100) |
81 |
dirspeed = 50; |
82 |
if (angleDiff < 0) |
83 |
dirspeed = -dirspeed; |
84 |
image_angle -= dirspeed; |
85 |
} |
86 |
else |
87 |
{ |
88 |
con = 8; |
89 |
image_angle = dgoal; |
90 |
alarm[4] = 1; |
91 |
} |
92 |
} |
93 |
if (con == 9) |
94 |
{ |
95 |
if (num != 23) |
96 |
{ |
97 |
bl = instance_create(x, y, obj_6gun_bullet); |
98 |
bl.direction = dgoal; |
99 |
bl.image_angle = dgoal; |
100 |
bl.speed = 30; |
101 |
if (type == 1) |
102 |
{ |
103 |
with (bl) |
104 |
event_user(4); |
105 |
} |
106 |
} |
107 |
else |
108 |
{ |
109 |
bl = instance_create(x, y, obj_6gun_act); |
110 |
bl.direction = dgoal; |
111 |
bl.image_angle = dgoal; |
112 |
bl.speed = 20; |
113 |
} |
114 |
num += 1; |
115 |
with (cr[no]) |
116 |
instance_destroy(); |
117 |
if (no < 2) |
118 |
{ |
119 |
no += 1; |
120 |
con = 6; |
121 |
alarm[4] = 3; |
122 |
} |
123 |
else |
124 |
{ |
125 |
con = 1; |
126 |
} |
127 |
} |
128 |
if (shakeboy == 1) |
129 |
{ |
130 |
shake += 0.2; |
131 |
x += (random(shake) - random(shake)); |
132 |
y += (random(shake) - random(shake)); |
133 |
} |