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gml_Object_obj_6heal_Collision_1587

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1
snd_stop(snd_heal_c);
2
snd_play(snd_heal_c);
3
held = 0;
4
if (held == 0 && global.my_hp <= 10)
5
{
6
    global.my_hp += 6;
7
    held = 1;
8
}
9
if (held == 0 && global.my_hp <= 20)
10
{
11
    global.my_hp += 4;
12
    held = 1;
13
}
14
if (held == 0 && global.my_hp <= 30)
15
{
16
    global.my_hp += 3;
17
    held = 1;
18
}
19
if (held == 0 && global.my_hp <= 40)
20
{
21
    global.my_hp += 2;
22
    held = 1;
23
}
24
if (held == 0 && global.my_hp <= 50)
25
{
26
    global.my_hp += 1;
27
    held = 1;
28
}
29
instance_destroy();