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gml_Object_obj_6knife_act_Alarm_0

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1
y = -300;
2
x = room_width / 2;
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visible = true;
4
with (obj_6knife)
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    visible = true;
6
alarm[2] = 30;
gml_Object_obj_6knife_act_Alarm_2.gml

hspeed = 2 * sp; vspeed = 2.5;