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gml_Object_obj_6knife_act_Alarm_0

related scripts: Alarm_0 • Alarm_2 • Alarm_4 • Collision_1587 • Collision_1631 • Create_0 • Draw_0 • Other_14 • Step_0

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1
y = -300;
2
x = room_width / 2;
3
visible = true;
4
with (obj_6knife)
5
    visible = true;
6
alarm[2]
 = 30;
gml_Object_obj_6knife_act_Alarm_2.gml

hspeed = 2 * sp; vspeed = 2.5;