| 1 | if (global.my_inv < 0) |
| 2 | { |
| 3 | global.my_inv = 20; |
| 4 | hitted = 0; |
| 5 | snd_play(snd_hurt1_c); |
| 6 | instance_create(0, 0, obj_vsflowey_shaker); |
| 7 | global.my_hp -= 2; |
| 8 | if (global.my_hp <= 1) |
| 9 | global.my_hp = 1; |
| 10 | } |