1 | if (global.my_inv < 0) |
2 | { |
3 | global.my_inv = 20; |
4 | hitted = 0; |
5 | snd_play(snd_hurt1_c); |
6 | instance_create(0, 0, obj_vsflowey_shaker); |
7 | global.my_hp -= 2; |
8 | if (global.my_hp <= 1) |
9 | global.my_hp = 1; |
10 | } |