1 | snd_stop(snd_heal_c); |
2 | snd_play(snd_heal_c); |
3 | held = 0; |
4 | if (held == 0 && global.my_hp <= 10) |
5 | { |
6 | global.my_hp += 10; |
7 | held = 1; |
8 | } |
9 | if (held == 0 && global.my_hp <= 20) |
10 | { |
11 | global.my_hp += 6; |
12 | held = 1; |
13 | } |
14 | if (held == 0 && global.my_hp <= 30) |
15 | { |
16 | global.my_hp += 4; |
17 | held = 1; |
18 | } |
19 | if (held == 0 && global.my_hp <= 40) |
20 | { |
21 | global.my_hp += 2; |
22 | held = 1; |
23 | } |
24 | if (held == 0 && global.my_hp <= 50) |
25 | { |
26 | global.my_hp += 1; |
27 | held = 1; |
28 | } |
29 | instance_destroy(); |