1 | bull = 0; |
2 | image_speed = 0.1; |
3 | image_xscale = 2; |
4 | image_yscale = 2; |
5 | siny = 0; |
6 | yo = y; |
7 | if (instance_exists(obj_tembattle)) |
8 | { |
9 | image_alpha = 0; |
10 | alphaup = 1; |
11 | } |
12 | else |
13 | { |
14 | alphaup = 0; |
15 | } |
16 | shake = 0; |
17 | shack = 0; |