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gml_Object_obj_afterimage_asriel_Draw_0

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1
image_alpha -= 0.02;
2
hue += 9;
3
mycolor = make_color_hsv(hue, 255, 250);
4
draw_sprite_ext(sprite_index, image_index, x, y, 2, 2, 0, mycolor, image_alpha);
5
if (image_alpha < 0.06)
6
    instance_destroy();