1 | col -= 1; |
2 | if (col == 0 && global.interact == 1) |
3 | { |
4 | global.interact = 0; |
5 | obj_mainchara.vspeed = 0; |
6 | } |
7 | if (col > 0) |
8 | { |
9 | obj_mainchara.x = x; |
10 | if (x > (room_width / 2)) |
11 | obj_mainchara.y -= 4; |
12 | else |
13 | obj_mainchara.y += 4; |
14 | } |