1 | con = 0; |
2 | alarm[4] = 10; |
3 | image_speed = 0; |
4 | image_xscale = 3; |
5 | image_yscale = 3; |
6 | y = global.idealborder[3] - sprite_height - 2; |
7 | x = global.idealborder[1] - sprite_width; |
8 | shake = 0; |
9 | nowx = x; |
10 | nowy = y; |
11 | dmg = 9; |