Undertale script viewer

← back to main script listing

gml_Object_obj_amalgam_save_Create_0

(view raw script w/o annotations or w/e)
1
con = 0;
2
myinteract = 0;
3
dt = scr_marker
scr_marker

thismarker = instance_create(argument0, argument1, obj_npc_marker); thismarker.visible = true; thismarker.image_speed = 0; thismarker.sprite_index = argument2; return thismarker;
(175, 0, spr_dt_machine);
4
dt.depth = 1000;
5
image_speed = 0.2;
6
scr_depth
scr_depth

depth = 50000 - ((y * 10) + (sprite_height * 10));
();
7
if (global.flag[489 truelab_spared_lemon] > 0)
8
    instance_destroy();