Undertale script viewer

← back to main script listing

gml_Object_obj_answernodule_Alarm_0

(view raw script w/o annotations or w/e)
1
if (qno == 0)
2
    sprite_index = spr_abutton;
3
if (qno == 1)
4
    sprite_index = spr_bbutton;
5
if (qno == 2)
6
    sprite_index = spr_cbutton;
7
if (qno == 3)
8
    sprite_index = spr_dbutton;
9
visible = true;
10
ano = qno;
11
if (obj_questionasker.correct == 5)
12
    ano = 5;
13
obj_heart.movement = 1;