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gml_Object_obj_asgore_actor_Step_0

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1
if (d == 0)
2
    scr_depth
scr_depth

depth = 50000 - ((y * 10) + (sprite_height * 10));
();
3
if (fun == 0)
4
{
5
    if (instance_exists(obj_face_asgore))
6
        image_index = obj_face_asgore.image_index;
7
}