| 1 |
if (con < 3) |
| 2 |
{ |
| 3 |
draw_sprite_ext(sprite_index, image_index, x, y, 2, 2, 0, image_blend, 1); |
| 4 |
draw_sprite_ext(spr_asgore_bface, global.faceemotion, x + 138, y - 12, 2, 2, 0, c_white, 1); |
| 5 |
} |
| 6 |
if (con == 1) |
| 7 |
{ |
| 8 |
if (onoff == 0) |
| 9 |
onoff = 1; |
| 10 |
else |
| 11 |
onoff = 0; |
| 12 |
if (onoff == 0) |
| 13 |
draw_sprite_ext(spr_torielflame, 0, x + 360, y + 100, 2, 2, 0, image_blend, 1); |
| 14 |
firetimer += 1; |
| 15 |
if (firetimer > 40) |
| 16 |
{ |
| 17 |
snd_play(snd_noise); |
| 18 |
kk = 0; |
| 19 |
firetimer = 0; |
| 20 |
con = 1.5; |
| 21 |
alarm[4] = 40; |
| 22 |
} |
| 23 |
} |
| 24 |
if (con == 1.5) |
| 25 |
{ |
| 26 |
global.faceemotion = 3; |
| 27 |
kk += 1; |
| 28 |
draw_sprite_ext(spr_torielflame, floor(kk / 4), (x + 360) - (firetimer * 10), y + 100, 2, 2, 0, image_blend, 1); |
| 29 |
} |
| 30 |
if (con == 2.5) |
| 31 |
con = 2; |
| 32 |
if (con == 2) |
| 33 |
{ |
| 34 |
firetimer += 1; |
| 35 |
draw_sprite_ext(spr_torielflame, floor(firetimer / 4), (x + 360) - (firetimer * 20), y + 100, 2, 2, 0, image_blend, 1); |
| 36 |
if (firetimer > 9) |
| 37 |
{ |
| 38 |
snd_play(snd_damage); |
| 39 |
con = 3; |
| 40 |
alarm[4] = 120; |
| 41 |
} |
| 42 |
} |
| 43 |
if (con == 3) |
| 44 |
{ |
| 45 |
hspeed = -20; |
| 46 |
vspeed = -4; |
| 47 |
gravity = 10; |
| 48 |
gravity_direction = 270; |
| 49 |
image_angle += 3; |
| 50 |
draw_sprite_ext(spr_asgore_hit, image_index, x, y, 2, 2, image_angle, image_blend, 1); |
| 51 |
} |
| 52 |
if (con == 4) |
| 53 |
instance_destroy(); |