1 |
if (con < 3) |
2 |
{ |
3 |
draw_sprite_ext(sprite_index, image_index, x, y, 2, 2, 0, image_blend, 1); |
4 |
draw_sprite_ext(spr_asgore_bface, global.faceemotion, x + 138, y - 12, 2, 2, 0, c_white, 1); |
5 |
} |
6 |
if (con == 1) |
7 |
{ |
8 |
if (onoff == 0) |
9 |
onoff = 1; |
10 |
else |
11 |
onoff = 0; |
12 |
if (onoff == 0) |
13 |
draw_sprite_ext(spr_torielflame, 0, x + 360, y + 100, 2, 2, 0, image_blend, 1); |
14 |
firetimer += 1; |
15 |
if (firetimer > 40) |
16 |
{ |
17 |
snd_play(snd_noise); |
18 |
kk = 0; |
19 |
firetimer = 0; |
20 |
con = 1.5; |
21 |
alarm[4] = 40; |
22 |
} |
23 |
} |
24 |
if (con == 1.5) |
25 |
{ |
26 |
global.faceemotion = 3; |
27 |
kk += 1; |
28 |
draw_sprite_ext(spr_torielflame, floor(kk / 4), (x + 360) - (firetimer * 10), y + 100, 2, 2, 0, image_blend, 1); |
29 |
} |
30 |
if (con == 2.5) |
31 |
con = 2; |
32 |
if (con == 2) |
33 |
{ |
34 |
firetimer += 1; |
35 |
draw_sprite_ext(spr_torielflame, floor(firetimer / 4), (x + 360) - (firetimer * 20), y + 100, 2, 2, 0, image_blend, 1); |
36 |
if (firetimer > 9) |
37 |
{ |
38 |
snd_play(snd_damage); |
39 |
con = 3; |
40 |
alarm[4] = 120; |
41 |
} |
42 |
} |
43 |
if (con == 3) |
44 |
{ |
45 |
hspeed = -20; |
46 |
vspeed = -4; |
47 |
gravity = 10; |
48 |
gravity_direction = 270; |
49 |
image_angle += 3; |
50 |
draw_sprite_ext(spr_asgore_hit, image_index, x, y, 2, 2, image_angle, image_blend, 1); |
51 |
} |
52 |
if (con == 4) |
53 |
instance_destroy(); |