| 1 |
if (start == 1) |
| 2 |
{ |
| 3 |
if (image_alpha < 1) |
| 4 |
image_alpha += 0.2; |
| 5 |
else |
| 6 |
start = 0; |
| 7 |
} |
| 8 |
if (dontdraw == 0) |
| 9 |
draw_sprite_ext(sprite_index, image_index, (x + random(shake)) - random(shake), (y + random(shake)) - random(shake), image_xscale, 2, image_angle, image_blend, image_alpha); |
| 10 |
timer += 1; |
| 11 |
if (timer == 5) |
| 12 |
con = 1; |
| 13 |
if (con == 1) |
| 14 |
{ |
| 15 |
s_offset -= 1; |
| 16 |
if (flip == 0) |
| 17 |
{ |
| 18 |
if (o_o == 1) |
| 19 |
draw_sprite_ext(spr_asriel_sword, image_index, x - s_offset - 22, y - 148, image_xscale, 2, image_angle, image_blend, image_alpha); |
| 20 |
if (o_o == 0) |
| 21 |
draw_sprite_ext(spr_asriel_sword, image_index, (x + s_offset) - 22, y - 148, image_xscale, 2, image_angle, image_blend, image_alpha); |
| 22 |
} |
| 23 |
if (flip == 1) |
| 24 |
{ |
| 25 |
if (o_o == 1) |
| 26 |
draw_sprite_ext(spr_asriel_sword, image_index, (x - s_offset) + 22, y - 148, image_xscale, 2, image_angle, image_blend, image_alpha); |
| 27 |
if (o_o == 0) |
| 28 |
draw_sprite_ext(spr_asriel_sword, image_index, x + s_offset + 22, y - 148, image_xscale, 2, image_angle, image_blend, image_alpha); |
| 29 |
} |
| 30 |
if (o_o == 0) |
| 31 |
o_o = 1; |
| 32 |
else |
| 33 |
o_o = 0; |
| 34 |
if (s_offset <= 1) |
| 35 |
{ |
| 36 |
with (sm) |
| 37 |
event_user(8); |
| 38 |
sprite_index = spr_asriel_swordarm; |
| 39 |
con = 2; |
| 40 |
timer = 999; |
| 41 |
timer = 999; |
| 42 |
if (flip == 0) |
| 43 |
sm.alarm[5] = 14; |
| 44 |
} |
| 45 |
} |
| 46 |
if (twinkle == 0) |
| 47 |
{ |
| 48 |
if (h_mode == 0) |
| 49 |
{ |
| 50 |
if (timer == 107) |
| 51 |
{ |
| 52 |
with (sm) |
| 53 |
event_user(5); |
| 54 |
} |
| 55 |
if (timer > 105 && timer < 116) |
| 56 |
{ |
| 57 |
y -= 0.5; |
| 58 |
if (flip == 0) |
| 59 |
{ |
| 60 |
king.headrot += 4; |
| 61 |
with (sm) |
| 62 |
event_user(2); |
| 63 |
image_angle += 1; |
| 64 |
} |
| 65 |
if (flip == 1) |
| 66 |
{ |
| 67 |
king.headrot -= 4; |
| 68 |
with (sm) |
| 69 |
event_user(3); |
| 70 |
image_angle -= 1; |
| 71 |
} |
| 72 |
} |
| 73 |
} |
| 74 |
if (h_mode == 1) |
| 75 |
{ |
| 76 |
if (timer == 110) |
| 77 |
{ |
| 78 |
with (sm) |
| 79 |
event_user(5); |
| 80 |
} |
| 81 |
if (timer > 108 && timer < 116) |
| 82 |
{ |
| 83 |
y -= 0.75; |
| 84 |
if (flip == 0) |
| 85 |
{ |
| 86 |
king.headrot += 6; |
| 87 |
with (sm) |
| 88 |
event_user(2); |
| 89 |
image_angle += 1.5; |
| 90 |
} |
| 91 |
if (flip == 1) |
| 92 |
{ |
| 93 |
king.headrot -= 6; |
| 94 |
with (sm) |
| 95 |
event_user(3); |
| 96 |
image_angle -= 1.5; |
| 97 |
} |
| 98 |
} |
| 99 |
} |
| 100 |
if (h_mode == 2) |
| 101 |
{ |
| 102 |
if (timer == 113) |
| 103 |
{ |
| 104 |
with (sm) |
| 105 |
event_user(5); |
| 106 |
} |
| 107 |
if (timer > 111 && timer < 116) |
| 108 |
{ |
| 109 |
y -= 1.5; |
| 110 |
if (flip == 0) |
| 111 |
{ |
| 112 |
king.headrot += 12; |
| 113 |
with (sm) |
| 114 |
event_user(2); |
| 115 |
image_angle += 3; |
| 116 |
} |
| 117 |
if (flip == 1) |
| 118 |
{ |
| 119 |
king.headrot -= 12; |
| 120 |
with (sm) |
| 121 |
event_user(3); |
| 122 |
image_angle -= 3; |
| 123 |
} |
| 124 |
} |
| 125 |
} |
| 126 |
} |
| 127 |
if (twinkle == 1) |
| 128 |
{ |
| 129 |
if (timer > 90 && timer < 105) |
| 130 |
{ |
| 131 |
blazing = 1; |
| 132 |
y -= 0.5; |
| 133 |
if (flip == 0) |
| 134 |
{ |
| 135 |
with (sm) |
| 136 |
event_user(9); |
| 137 |
image_angle += 1.5; |
| 138 |
} |
| 139 |
if (flip == 1) |
| 140 |
{ |
| 141 |
with (sm) |
| 142 |
event_user(9); |
| 143 |
image_angle -= 1.5; |
| 144 |
} |
| 145 |
} |
| 146 |
if (timer > 90 && timer < 115) |
| 147 |
shake = 5; |
| 148 |
if (timer == 115) |
| 149 |
shake = 0; |
| 150 |
if (timer == 120) |
| 151 |
blazing = 0; |
| 152 |
} |
| 153 |
if (timer == 124) |
| 154 |
{ |
| 155 |
with (sm) |
| 156 |
event_user(6); |
| 157 |
depth = king.depth - 10; |
| 158 |
dontdraw = 1; |
| 159 |
smear = 5; |
| 160 |
} |
| 161 |
if (timer >= 124 && timer < 127) |
| 162 |
{ |
| 163 |
if (flip == 0) |
| 164 |
king.headrot -= 12; |
| 165 |
if (flip == 1) |
| 166 |
king.headrot += 12; |
| 167 |
dontdraw = 0; |
| 168 |
image_angle = 0; |
| 169 |
if (timer >= 125) |
| 170 |
col = 1; |
| 171 |
sprite_index = spr_asriel_swordextend; |
| 172 |
y += 3; |
| 173 |
} |
| 174 |
if (timer == 125 && twinkle == 1) |
| 175 |
{ |
| 176 |
global.border = 6; |
| 177 |
SCR_BORDERSETUPSCR_BORDERSETUPif (global.border == 0)
{
global.idealborder[0] = 32;
global.idealborder[1] = 602;
global.idealborder[2] = 250;
global.idealborder[3] = 385;
}
if (global.border == 1)
{
global.idealborder[0] = 217;
global.idealborder[1] = 417;
global.idealborder[2] = 180;
global.idealborder[3] = 385;
}
if (global.border == 2)
{
global.idealborder[0] = 217;
global.idealborder[1] = 417;
global.idealborder[2] = 125;
global.idealborder[3] = 385;
}
if (global.border == 3)
{
global.idealborder[0] = 237;
global.idealborder[1] = 397;
global.idealborder[2] = 250;
global.idealborder[3] = 385;
}
if (global.border == 4)
{
global.idealborder[0] = 267;
global.idealborder[1] = 367;
global.idealborder[2] = 295;
global.idealborder[3] = 385;
}
if (global.border == 5)
{
global.idealborder[0] = 192;
global.idealborder[1] = 442;
global.idealborder[2] = 250;
global.idealborder[3] = 385;
}
if (global.border == 6)
{
global.idealborder[0] = 227;
global.idealborder[1] = 407;
global.idealborder[2] = 250;
global.idealborder[3] = 385;
}
if (global.border == 7)
{
global.idealborder[0] = 227;
global.idealborder[1] = 407;
global.idealborder[2] = 200;
global.idealborder[3] = 385;
}
if (global.border == 8)
{
global.idealborder[0] = 202;
global.idealborder[1] = 432;
global.idealborder[2] = 290;
global.idealborder[3] = 385;
}
if (global.border == 9)
{
global.idealborder[0] = 132;
global.idealborder[1] = 492;
global.idealborder[2] = 250;
global.idealborder[3] = 385;
}
if (global.border == 10)
{
global.idealborder[0] = 147;
global.idealborder[1] = 487;
global.idealborder[2] = 200;
global.idealborder[3] = 385;
}
if (global.border == 11)
{
global.idealborder[0] = 32;
global.idealborder[1] = 602;
global.idealborder[2] = 330;
global.idealborder[3] = 465;
}
if (global.border == 12)
{
global.idealborder[0] = (room_width / 2) - 40;
global.idealborder[1] = (room_width / 2) + 40;
global.idealborder[2] = (room_height / 2) - 40;
global.idealborder[3] = (room_height / 2) + 40;
}
if (global.border == 13)
{
global.idealborder[0] = (room_width / 2) - 40;
global.idealborder[1] = (room_width / 2) + 40;
global.idealborder[2] = 250;
global.idealborder[3] = 385;
}
if (global.border == 14)
{
global.idealborder[0] = (room_width / 2) - 35;
... (); |
| 178 |
timer = 200; |
| 179 |
vspeed = 5; |
| 180 |
friction = 0.5; |
| 181 |
sprite_index = spr_asriel_swordextend_shatter; |
| 182 |
for (i = 0; i < 4; i += 1) |
| 183 |
instance_create(x, y + 120 + (i * 35), obj_swordtwinkle); |
| 184 |
} |
| 185 |
if (timer >= 127 && timer < 130) |
| 186 |
{ |
| 187 |
col = 0; |
| 188 |
y += 5; |
| 189 |
if (flip == 0) |
| 190 |
image_angle += 30; |
| 191 |
if (flip == 1) |
| 192 |
image_angle -= 30; |
| 193 |
} |
| 194 |
if (timer == 130) |
| 195 |
{ |
| 196 |
king.headrot /= 2; |
| 197 |
depth = king.depth + 1; |
| 198 |
y = ystart; |
| 199 |
image_angle = 0; |
| 200 |
sprite_index = spr_asriel_swordarm_half; |
| 201 |
} |
| 202 |
if (timer == 131) |
| 203 |
{ |
| 204 |
king.headrot /= 2; |
| 205 |
y = ystart; |
| 206 |
image_angle = 0; |
| 207 |
sprite_index = spr_asriel_swordarm; |
| 208 |
} |
| 209 |
if (timer > 200 && twinkle == 1) |
| 210 |
{ |
| 211 |
if (timer > 201) |
| 212 |
col = 0; |
| 213 |
image_alpha -= 0.1; |
| 214 |
if (image_alpha <= 0) |
| 215 |
instance_destroy(); |
| 216 |
} |
| 217 |
if (smear > 0) |
| 218 |
{ |
| 219 |
if (flip == 0) |
| 220 |
draw_sprite_ext(spr_asriel_swordsmear, image_index, x - 40, y - 168, image_xscale, 2.5, 0, image_blend, smear / 5); |
| 221 |
if (flip == 1) |
| 222 |
draw_sprite_ext(spr_asriel_swordsmear, image_index, x + 40, y - 168, image_xscale, 2.5, 0, image_blend, smear / 5); |
| 223 |
smear -= 1; |
| 224 |
} |
| 225 |
if (blazing == 1) |
| 226 |
{ |
| 227 |
if (bl_o == 0) |
| 228 |
bl_o = 1; |
| 229 |
else |
| 230 |
bl_o = 0; |
| 231 |
if (bl_o == 1) |
| 232 |
draw_sprite_ext(spr_asriel_swordarm_power, 0, x, y, image_xscale, 2, image_angle, image_blend, image_alpha); |
| 233 |
} |
| 234 |
if (col == 1) |
| 235 |
{ |
| 236 |
if (flip == 0) |
| 237 |
{ |
| 238 |
if (collision_rectangle(x - 3, y, x + 80, y + 260, obj_heart, 0, 1)) |
| 239 |
event_user(7); |
| 240 |
} |
| 241 |
if (flip == 1) |
| 242 |
{ |
| 243 |
if (collision_rectangle(x + 3, y, x - 80, y + 260, obj_heart, 0, 1)) |
| 244 |
event_user(7); |
| 245 |
} |
| 246 |
} |