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gml_Object_obj_astigmatism_Step_0

(view raw script w/o annotations or w/e)
1
if (global.mnfight == 3)
2
    attacked = 0;
3
if (alarm[5] > 0)
4
{
5
    if (global.monster[0] == 1)
6
    {
7
        if (global.monsterinstance[0].alarm[5] > alarm[5])
gml_Object_obj_astigmatism_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; global.mnfight = 2; global.border = 3;
8
            alarm[5] = global.monsterinstance[0].alarm[5];
gml_Object_obj_astigmatism_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; global.mnfight = 2; global.border = 3;
9
    }
10
    if (global.monster[1] == 1)
11
    {
12
        if (global.monsterinstance[1].alarm[5] > alarm[5])
gml_Object_obj_astigmatism_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; global.mnfight = 2; global.border = 3;
13
            alarm[5] = global.monsterinstance[1].alarm[5];
gml_Object_obj_astigmatism_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; global.mnfight = 2; global.border = 3;
14
    }
15
    if (global.monster[2] == 1)
16
    {
17
        if (global.monsterinstance[2].alarm[5] > alarm[5])
gml_Object_obj_astigmatism_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; global.mnfight = 2; global.border = 3;
18
            alarm[5] = global.monsterinstance[2].alarm[5];
gml_Object_obj_astigmatism_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; global.mnfight = 2; global.border = 3;
19
    }
20
}
21
if (global.mnfight == 1)
22
{
23
    if (talked == 0)
24
    {
25
        alarm[5] = 110;
gml_Object_obj_astigmatism_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; global.mnfight = 2; global.border = 3;
26
        alarm[6] = 1;
gml_Object_obj_astigmatism_Alarm_6.gml

blcon = instance_create(x + 100, y + 20, obj_blconsm); gg = floor(random(3)); mycommand = round(random(100)); global.msg[0] =
...
...
scr_gettext("obj_astigmatism_210")
; if (mycommand < 75) global.msg[0] =
You've
seen
enough.
scr_gettext("obj_astigmatism_211")
; if (mycommand < 50) global.msg[0] =
Take
your
last
look.
scr_gettext("obj_astigmatism_212")
; if (mycommand < 25) global.msg[0] =
...
scr_gettext("obj_astigmatism_213")
; if (whatiheard == 1) { if (mercymod < 0) global.msg[0] =
What are
you so
afraid
of?
scr_gettext("obj_astigmatism_220")
; if (mercymod > 80) global.msg[0] =
Finally,
someone
gets it.
scr_gettext("obj_astigmatism_222")
; } if (whatiheard == 3) { if (mercymod < 0) global.msg[0] =
How
dare
you.
scr_gettext("obj_astigmatism_228")
; if (mercymod > 80) global.msg[0] =
That's
right!
scr_gettext("obj_astigmatism_230")
; } if (whatiheard == 4) { if (mercymod < 1) global.msg[0] =
You
dare
defy me?
scr_gettext("obj_astigmatism_236")
; if (mercymod > 80) global.msg[0] =
You've
pushed
your
luck.
scr_gettext("obj_astigmatism_238")
; } if (impress == 1) global.msg[0] =
That
takes
guts.
scr_gettext("obj_astigmatism_242")
; impress = 0; if (turnt == 0) { if (pickon == 0) global.msg[0] =
...
Don't
pick on
me.
scr_gettext("obj_astigmatism_248")
; if (pickon == 1) global.msg[0] =
...
Pick on
me.
scr_gettext("obj_astigmatism_249")
; turnt = 1; } global.msg[1] =
Close MessageClose MessageClose Message
scr_gettext("obj_astigmatism_254")
; global.typer = 2; blconwd = instance_create(blcon.x + 15, blcon.y + 10, OBJ_NOMSCWRITER); global.border = 3; obj_heart.x = round((global.idealborder[0] + global.idealborder[1]) / 2) - 8; obj_heart.y = round((global.idealborder[2] + global.idealborder[3]) / 2) - 8;
27
        talked = 1;
28
        global.heard = 0;
29
    }
30
}
31
if (control_check_pressed(0))
32
{
33
    if (alarm[5] > 5 && obj_lborder.x == global.idealborder[0] && alarm[6] < 0)
gml_Object_obj_astigmatism_Alarm_6.gml

blcon = instance_create(x + 100, y + 20, obj_blconsm); gg = floor(random(3)); mycommand = round(random(100)); global.msg[0] =
...
...
scr_gettext("obj_astigmatism_210")
; if (mycommand < 75) global.msg[0] =
You've
seen
enough.
scr_gettext("obj_astigmatism_211")
; if (mycommand < 50) global.msg[0] =
Take
your
last
look.
scr_gettext("obj_astigmatism_212")
; if (mycommand < 25) global.msg[0] =
...
scr_gettext("obj_astigmatism_213")
; if (whatiheard == 1) { if (mercymod < 0) global.msg[0] =
What are
you so
afraid
of?
scr_gettext("obj_astigmatism_220")
; if (mercymod > 80) global.msg[0] =
Finally,
someone
gets it.
scr_gettext("obj_astigmatism_222")
; } if (whatiheard == 3) { if (mercymod < 0) global.msg[0] =
How
dare
you.
scr_gettext("obj_astigmatism_228")
; if (mercymod > 80) global.msg[0] =
That's
right!
scr_gettext("obj_astigmatism_230")
; } if (whatiheard == 4) { if (mercymod < 1) global.msg[0] =
You
dare
defy me?
scr_gettext("obj_astigmatism_236")
; if (mercymod > 80) global.msg[0] =
You've
pushed
your
luck.
scr_gettext("obj_astigmatism_238")
; } if (impress == 1) global.msg[0] =
That
takes
guts.
scr_gettext("obj_astigmatism_242")
; impress = 0; if (turnt == 0) { if (pickon == 0) global.msg[0] =
...
Don't
pick on
me.
scr_gettext("obj_astigmatism_248")
; if (pickon == 1) global.msg[0] =
...
Pick on
me.
scr_gettext("obj_astigmatism_249")
; turnt = 1; } global.msg[1] =
Close MessageClose MessageClose Message
scr_gettext("obj_astigmatism_254")
; global.typer = 2; blconwd = instance_create(blcon.x + 15, blcon.y + 10, OBJ_NOMSCWRITER); global.border = 3; obj_heart.x = round((global.idealborder[0] + global.idealborder[1]) / 2) - 8; obj_heart.y = round((global.idealborder[2] + global.idealborder[3]) / 2) - 8;
34
        alarm[5] = 2;
gml_Object_obj_astigmatism_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; global.mnfight = 2; global.border = 3;
35
}
36
if (global.hurtanim[myself] == 1)
37
{
38
    shudder = 8;
39
    alarm[3] = global.damagetimer;
gml_Object_obj_astigmatism_Alarm_3.gml

if (mypart1.pause != 1) { dmgwriter = instance_create((x + (sprite_width / 2)) - 48, y - 24, obj_dmgwriter); global.damage = takedamage; with (dmgwriter) dmg = global.damage; mypart1.pause = 1; snd_play(snd_damage); alarm[8] = 11; } if (sha == 0) sha = x; x = sha + shudder; if (shudder < 0) shudder = -(shudder + 1); else shudder = -shudder; if (shudder == 0) { sha = 0; global.hurtanim[myself] = 2; exit; } alarm[3] = 2;
40
    global.hurtanim[myself] = 3;
41
}
42
if (global.hurtanim[myself] == 2)
43
{
44
    global.monsterhp[myself] -= takedamage;
45
    with (dmgwriter)
46
alarm[2]
47
    if (global.monsterhp[myself] >= 1)
48
    {
49
        global.hurtanim[myself] = 0;
50
        mypart1.pause = 0;
51
        global.myfight = 0;
52
        global.mnfight = 1;
53
    }
54
    else
55
    {
56
        global.myfight = 0;
57
        global.mnfight = 1;
58
        killed = 1;
59
        instance_destroy();
60
    }
61
}
62
if (global.hurtanim[myself] == 5)
63
{
64
    global.damage = 0;
65
    instance_create((x + (sprite_width / 2)) - 48, y - 24, obj_dmgwriter);
66
    with (obj_dmgwriter)
67
alarm[2]
68
    global.myfight = 0;
69
    global.mnfight = 1;
70
    global.hurtanim[myself] = 0;
71
}
72
if (global.mnfight == 2)
73
{
74
    if (attacked == 0)
75
    {
76
        pop = scr_monstersum
scr_monstersum

return global.monster[0] + global.monster[1] + global.monster[2];
();
77
        global.turntimer = 150;
78
        global.firingrate = 17;
79
        if (pop == 3)
80
            global.firingrate = global.firingrate * 2.8;
81
        if (pop == 2)
82
            global.firingrate = global.firingrate * 1.8;
83
        if (mycommand >= 50)
84
        {
85
            gen = instance_create(x, y, obj_astigmatismgen);
86
            gen.dmg = global.monsteratk[myself];
87
        }
88
        else
89
        {
90
            gen = instance_create(x, y, obj_stromboligen);
91
            gen.dmg = global.monsteratk[myself];
92
            if (pop == 1)
93
                gen.rate += 1;
94
        }
95
        if (mycommand >= 0)
96
            global.msg[0] = 
* Astigmatism gazes through
your soul.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_astigmatism_456")
;
97
        if (mycommand >= 30)
98
            global.msg[0] = 
* Astigmatism gives you a
hypnotizing glare.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_astigmatism_457")
;
99
        if (mycommand >= 70)
100
            global.msg[0] = 
* Astigmatism clicks its teeth.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_astigmatism_458")
;
101
        if (mycommand >= 90)
102
            global.msg[0] = 
* Smells like glasses.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_astigmatism_459")
;
103
        if (mercymod < -100)
104
            global.msg[0] = 
* Astigmatism has gone
bloodshot.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_astigmatism_460")
;
105
        if (mercymod > 100)
106
            global.msg[0] = 
* Astigmatism doesn't care
about fighting anymore.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_astigmatism_461")
;
107
        if (global.monsterhp[myself] < (global.monstermaxhp[myself] / 3))
108
            global.msg[0] = 
* Astigmatism is watering.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_astigmatism_462")
;
109
        attacked = 1;
110
    }
111
    if (mercymod == 999999)
112
    {
113
        global.turntimer = -1;
114
        global.mnfight = 3;
115
    }
116
    whatiheard = -1;
117
}
118
if (global.myfight == 2)
119
{
120
    if (whatiheard != -1)
121
    {
122
        if (global.heard == 0)
123
        {
124
            if (whatiheard == 0)
125
            {
126
                global.msc = 0;
127
                global.msg[0] = 
* ASTIGMATISM - ATK 32 DEF 26
* This relentless bully ALWAYS
gets its way.Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_astigmatism_495")
;
128
                OBJ_WRITER.halt = 3;
129
                iii = instance_create(global.idealborder[0], global.idealborder[2], OBJ_WRITER);
130
                with (iii)
131
                    halt = 0;
132
                whatiheard = 9;
133
            }
134
            if (whatiheard == 3)
135
            {
136
                global.msc = 0;
137
                global.msg[0] = 
* You pick on Astigmatism.Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_astigmatism_504")
;
138
                OBJ_WRITER.halt = 3;
139
                if (pickon == 0)
140
                    mercymod = -120;
141
                if (pickon == 1)
142
                    mercymod = 120;
143
                iii = instance_create(global.idealborder[0], global.idealborder[2], OBJ_WRITER);
144
                with (iii)
145
                    halt = 0;
146
            }
147
            if (whatiheard == 1)
148
            {
149
                global.msc = 0;
150
                global.msg[0] = 
* You don't pick on Astigmatism.Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_astigmatism_518")
;
151
                if (pickon == 1)
152
                    mercymod = -120;
153
                if (pickon == 0)
154
                    mercymod = 120;
155
                OBJ_WRITER.halt = 3;
156
                iii = instance_create(global.idealborder[0], global.idealborder[2], OBJ_WRITER);
157
                with (iii)
158
                    halt = 0;
159
            }
160
            if (whatiheard == 4)
161
            {
162
                global.msc = 0;
163
                sum = scr_monstersum
scr_monstersum

return global.monster[0] + global.monster[1] + global.monster[2];
();
164
                if (sum > 1)
165
                    global.msg[0] = 
* You stand up to Astigmatism.Delay 11
* The other monsters are
impressed.Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_astigmatism_534")
;
166
                else
167
                    global.msg[0] = 
* You stand up to Astigmatism.Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_astigmatism_533")
;
168
                obj_monsterparent.mercymod = 150;
169
                obj_monsterparent.impress = 1;
170
                impress = 0;
171
                mercymod = 0;
172
                OBJ_WRITER.halt = 3;
173
                iii = instance_create(global.idealborder[0], global.idealborder[2], OBJ_WRITER);
174
                with (iii)
175
                    halt = 0;
176
            }
177
            global.heard = 1;
178
        }
179
    }
180
}
181
if (global.myfight == 4)
182
{
183
    if (global.mercyuse == 0)
184
    {
185
        script_execute(scr_mercystandard);
186
        if (mercy < 0)
187
            instance_destroy();
188
    }
189
}
190
if (mercymod == 222 && instance_exists(OBJ_WRITER) == 0)
191
{
192
    script_execute(scr_mercystandard);
193
    if (mercy < 0)
194
        instance_destroy();
195
}