alarm[0] = 1;gml_Object_obj_astigmatismgen_Alarm_0.gmlab = instance_create(global.idealborder[1] + 90, (global.idealborder[2] + random(c_borderheight(0) + 10)) - 20, obj_astigmatism_bullet); if (instance_exists(ab)) ab.dmg = dmg; alarm[0] = rate;
dmg = 0;
rate = global.firingrate;