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gml_Object_obj_astigmatismgen_Create_0

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1
alarm[0] = 1;
gml_Object_obj_astigmatismgen_Alarm_0.gml

ab = instance_create(global.idealborder[1] + 90, (global.idealborder[2] + random(c_borderheight(0) + 10)) - 20, obj_astigmatism_bullet); if (instance_exists(ab)) ab.dmg = dmg; alarm[0] = rate;
2
dmg = 0;
3
rate = global.firingrate;