1 | if (view_xview[0] >= 0) |
2 | background_x[4] = 200 + round(view_xview[0] - (view_xview[0] * scrollspeed)); |
3 | gg = room_width - view_wview[0]; |
4 | if (view_xview[0] >= gg) |
5 | background_x[4] = 200 + round(gg - (gg * scrollspeed)); |