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gml_Object_obj_backgrounder_core_Other_10

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1
y = 0;
2
if (view_xview[0] >= 0)
3
    x = floor(view_xview[0] - (view_xview[0] * scrollspeed)) + 150;
4
gg = room_width - view_wview[0];
5
if (view_xview[0] >= gg)
6
    x = floor(gg - (gg * scrollspeed)) + 150;