1 |
gg = room_width - view_wview[0]; |
2 |
hh = room_height - view_hview[0]; |
3 |
if (view_xview[0] >= 0 && view_xview < gg) |
4 |
{ |
5 |
x = xhome + floor(view_xview[0] - (view_xview[0] * scrollspeed)); |
6 |
g = x - xprevious; |
7 |
tile_layer_shift(1000100, g, 0); |
8 |
tile_layer_shift(1000002, g / 2, 0); |
9 |
} |
10 |
if (view_yview[0] >= 0 && view_yview[0] < hh) |
11 |
{ |
12 |
y = yhome + floor(view_yview[0] - (view_yview[0] * scrollspeed)); |
13 |
h = y - yprevious; |
14 |
tile_layer_shift(1000100, 0, h); |
15 |
tile_layer_shift(1000002, 0, h / 2); |
16 |
} |