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gml_Object_obj_backgrounder_dock_Other_10

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1
gg = room_width - view_wview[0];
2
hh = room_height - view_hview[0];
3
if (view_xview[0] >= 0 && view_xview < gg)
4
{
5
    x = xhome + floor(view_xview[0] - (view_xview[0] * scrollspeed));
6
    g = x - xprevious;
7
    tile_layer_shift(1000100, g, 0);
8
    tile_layer_shift(1000002, g / 2, 0);
9
}
10
if (view_yview[0] >= 0 && view_yview[0] < hh)
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{
12
    y = yhome + floor(view_yview[0] - (view_yview[0] * scrollspeed));
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    h = y - yprevious;
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    tile_layer_shift(1000100, 0, h);
15
    tile_layer_shift(1000002, 0, h / 2);
16
}