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gml_Object_obj_backgrounder_pillar_Draw_0

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1
for (i = 0; i < 9; i += 1)
2
{
3
    draw_sprite(sprite_index, image_index, x + (230 * i), 0);
4
    if (i == 5)
5
        draw_sprite(sprite_index, image_index, x + (230 * i) + 110, 0);
6
}