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gml_Object_obj_backgrounder_pillar_Step_2

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1
if (view_xview[0] >= 0)
2
    x = 200 + floor(view_xview[0] - (view_xview[0] * scrollspeed));
3
gg = room_width - view_wview[0];
4
if (view_xview[0] >= gg)
5
    x = 200 + floor(gg - (gg * scrollspeed));