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gml_Object_obj_battlebomb_Step_0

(view raw script w/o annotations or w/e)
1
if (global.mnfight == 3)
2
    attacked = 0;
3
if (alarm[5] > 0)
4
{
5
    if (global.monster[0] == 1)
6
    {
7
        if (global.monsterinstance[0].alarm[5] > alarm[5])
gml_Object_obj_battlebomb_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; global.mnfight = 2;
8
            alarm[5] = global.monsterinstance[0].alarm[5];
gml_Object_obj_battlebomb_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; global.mnfight = 2;
9
    }
10
    if (global.monster[1] == 1)
11
    {
12
        if (global.monsterinstance[1].alarm[5] > alarm[5])
gml_Object_obj_battlebomb_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; global.mnfight = 2;
13
            alarm[5] = global.monsterinstance[1].alarm[5];
gml_Object_obj_battlebomb_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; global.mnfight = 2;
14
    }
15
    if (global.monster[2] == 1)
16
    {
17
        if (global.monsterinstance[2].alarm[5] > alarm[5])
gml_Object_obj_battlebomb_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; global.mnfight = 2;
18
            alarm[5] = global.monsterinstance[2].alarm[5];
gml_Object_obj_battlebomb_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; global.mnfight = 2;
19
    }
20
}
21
if (global.mnfight == 1)
22
{
23
    if (talked == 0)
24
    {
25
        alarm[5] = 70;
gml_Object_obj_battlebomb_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; global.mnfight = 2;
26
        alarm[6] = 1;
gml_Object_obj_battlebomb_Alarm_6.gml

blcon = instance_create(200, 100, obj_blconwdflowey); blcon.sprite_index = spr_blcontiny; gg = floor(random(3)); mycommand = round(random(100)); global.msg[0] =
Tick.
scr_gettext("obj_battlebomb_217")
; if (mycommand < 75) global.msg[0] =
Tock.
scr_gettext("obj_battlebomb_218")
; if (mycommand < 50) global.msg[0] =
Tick.
scr_gettext("obj_battlebomb_219")
; if (mycommand < 25) global.msg[0] =
Tock.
scr_gettext("obj_battlebomb_220")
; if (bombtype == 1) global.msg[0] =
Zzz...
scr_gettext("obj_battlebomb_222")
; if (bombtype == 2) global.msg[0] =
Swish.
scr_gettext("obj_battlebomb_223")
; global.msg[1] =
Close MessageClose MessageClose Message
scr_gettext("obj_battlebomb_245")
; global.typer = 2; blconwd = instance_create(blcon.x + 15, blcon.y + 10, OBJ_NOMSCWRITER);
27
        talked = 1;
28
        global.heard = 0;
29
    }
30
}
31
if (global.myfight == 1)
32
{
33
    gotimer -= 1;
34
    if (mypart1.got == 1 && gotimer > 0)
35
    {
36
        if (mypart1.type != 99)
37
            remtype = mypart1.type;
38
        mypart1.type = 99;
39
        mypart1.hspeed = 0;
40
        mypart1.vspeed = 0;
41
    }
42
}
43
if (global.hurtanim[myself] == 1)
44
{
45
    if (mypart1.got == 1)
46
    {
47
        if (mypart1.type != 99)
48
            remtype = mypart1.type;
49
        mypart1.type = 99;
50
        mypart1.hspeed = 0;
51
        mypart1.vspeed = 0;
52
        shudder = 8;
53
        alarm[3] = global.damagetimer;
gml_Object_obj_battlebomb_Alarm_3.gml

if (instance_exists(mypart1)) { if (mypart1.got == 1) { with (mypart1) pause = 1; if (defuse == 0) { with (mypart1) defuse = 1; snd_play(snd_damage); defuse = 1; with (mypart1) shudder = 8; } } if (instance_exists(mypart1)) mypart1.boss = myself; with (mypart1) { if (sha == 0) sha = x; x = sha + shudder; if (shudder < 0) shudder = -(shudder + 1); else shudder = -shudder; if (shudder == 0) { sha = 0; global.hurtanim[boss] = 2; exit; } } if (instance_exists(mypart1)) { if (mypart1.shudder != 0) alarm[3] = 2; } }
54
        global.hurtanim[myself] = 3;
55
    }
56
    else
57
    {
58
        global.hurtanim[myself] = 2;
59
    }
60
}
61
if (global.hurtanim[myself] == 2)
62
{
63
    if (defuse == 0)
64
    {
65
        mypart1.type = bombtype;
66
        global.hurtanim[myself] = 0;
67
        global.myfight = 0;
68
        global.mnfight = 1;
69
    }
70
    if (defuse == 1)
71
    {
72
        con = 999;
73
        global.hurtanim[myself] = 0;
74
    }
75
}
76
if (global.hurtanim[myself] == 5)
77
{
78
    mypart1.type = bombtype;
79
    global.hurtanim[myself] = 0;
80
    global.myfight = 0;
81
    global.mnfight = 1;
82
}
83
if (global.mnfight == 2)
84
{
85
    if (attacked == 0)
86
    {
87
        gotimer = 3;
88
        if (mycommand >= 0)
89
            global.msg[0] = 
* The bomb is still active!
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_battlebomb_485")
;
90
        if (bombtype == 1)
91
            global.msg[0] = 
* The dog is still active!
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_battlebomb_486")
;
92
        global.turntimer = -1;
93
        global.mnfight = 3;
94
    }
95
    whatiheard = -1;
96
}
97
if (global.myfight == 2)
98
{
99
    if (whatiheard != -1)
100
    {
101
        if (global.heard == 0)
102
        {
103
            if (whatiheard == 0)
104
            {
105
                global.msc = 0;
106
                global.msg[0] = 
* BOMB
* Could blow at any moment.Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_battlebomb_513")
;
107
                if (bombtype == 1)
108
                    global.msg[0] = 
* ANNOYING DOG-BOMB
* It's blissfully unaware of
its circumstances.Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_battlebomb_514")
;
109
                if (bombtype == 2)
110
                    global.msg[0] = 
* EXTREMELY AGILE G.O.W.
* All things considered,Delay 11 it's an
extremely agile glass of water.Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_battlebomb_515")
;
111
                if (bombtype == 3)
112
                    global.msg[0] = 
* SCRIPT BOMB
* Like all modern blockbusters,Delay 11
it's full of explosions.Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_battlebomb_516")
;
113
                if (bombtype == 4)
114
                    global.msg[0] = 
* BASKET BOMB
* Even if you explode,Delay 11 you'll
at least look good.Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_battlebomb_517")
;
115
                if (bombtype == 5)
116
                    global.msg[0] = 
* PRESENT BOMB
* Regardless,Delay 11 you'll have to
write a thank-you letter.Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_battlebomb_518")
;
117
                if (bombtype == 6)
118
                    global.msg[0] = 
* GAME BOMB
* You really should have rented
it first.Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_battlebomb_519")
;
119
                OBJ_WRITER.halt = 3;
120
                iii = instance_create(global.idealborder[0], global.idealborder[2], OBJ_WRITER);
121
                with (iii)
122
                    halt = 0;
123
                whatiheard = 9;
124
            }
125
            if (whatiheard == 3)
126
            {
127
                global.msc = 0;
128
                global.msg[0] = 
* Defuse failed!Delay 11
* Aim for DEFUSE ZONE!Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_battlebomb_536")
;
129
                mypart1.flash = 1;
130
                if (mypart1.got == 1)
131
                {
132
                    global.msg[0] = 
* Bomb defused!
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_battlebomb_541")
;
133
                    if (bombtype == 1)
134
                        global.msg[0] = 
* Dog defused!
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_battlebomb_542")
;
135
                    mypart1.type = 99;
136
                    mypart1.defuse = 1;
137
                    mypart1.vspeed = 0;
138
                    mypart1.hspeed = 0;
139
                    con = 1000;
140
                    alarm[4] = 45;
141
                }
142
                OBJ_WRITER.halt = 3;
143
                iii = instance_create(global.idealborder[0], global.idealborder[2], OBJ_WRITER);
144
                with (iii)
145
                    halt = 0;
146
                global.heard = 1;
147
            }
148
        }
149
    }
150
}
151
if (global.myfight == 4)
152
{
153
    if (global.mercyuse == 0)
154
    {
155
        script_execute(scr_mercystandard);
156
        if (mercy < 0)
157
            instance_destroy();
158
    }
159
}
160
if (mercymod == 222 && instance_exists(OBJ_WRITER) == 0)
161
{
162
    script_execute(scr_mercystandard);
163
    if (mercy < 0)
164
        instance_destroy();
165
}
166
if (con == 999)
167
{
168
    con = 1000;
169
    alarm[4] = 30;
170
}
171
if (con == 1001)
172
{
173
    instance_create(0, 0, obj_unfader);
174
    con = 1002;
175
    alarm[4] = 12;
176
}
177
if (con == 1003)
178
{
179
    instance_create(0, 0, obj_persistentfader);
180
    room_goto(global.currentroom);
181
}