|
1
|
if (global.mnfight == 3)
|
|
2
|
attacked = 0;
|
|
3
|
if (alarm[5] > 0)
|
|
4
|
{
|
|
5
|
if (global.monster[0] == 1)
|
|
6
|
{
|
|
7
|
if (global.monsterinstance[0].alarm[5] > alarm[5]) gml_Object_obj_battlebomb_Alarm_5.gml
with (blconwd)
instance_destroy();
with (blcon)
instance_destroy();
talked = 0;
global.mnfight = 2;
|
|
8
|
alarm[5] = global.monsterinstance[0].alarm[5]; gml_Object_obj_battlebomb_Alarm_5.gml
with (blconwd)
instance_destroy();
with (blcon)
instance_destroy();
talked = 0;
global.mnfight = 2;
|
|
9
|
}
|
|
10
|
if (global.monster[1] == 1)
|
|
11
|
{
|
|
12
|
if (global.monsterinstance[1].alarm[5] > alarm[5]) gml_Object_obj_battlebomb_Alarm_5.gml
with (blconwd)
instance_destroy();
with (blcon)
instance_destroy();
talked = 0;
global.mnfight = 2;
|
|
13
|
alarm[5] = global.monsterinstance[1].alarm[5]; gml_Object_obj_battlebomb_Alarm_5.gml
with (blconwd)
instance_destroy();
with (blcon)
instance_destroy();
talked = 0;
global.mnfight = 2;
|
|
14
|
}
|
|
15
|
if (global.monster[2] == 1)
|
|
16
|
{
|
|
17
|
if (global.monsterinstance[2].alarm[5] > alarm[5]) gml_Object_obj_battlebomb_Alarm_5.gml
with (blconwd)
instance_destroy();
with (blcon)
instance_destroy();
talked = 0;
global.mnfight = 2;
|
|
18
|
alarm[5] = global.monsterinstance[2].alarm[5]; gml_Object_obj_battlebomb_Alarm_5.gml
with (blconwd)
instance_destroy();
with (blcon)
instance_destroy();
talked = 0;
global.mnfight = 2;
|
|
19
|
}
|
|
20
|
}
|
|
21
|
if (global.mnfight == 1)
|
|
22
|
{
|
|
23
|
if (talked == 0)
|
|
24
|
{
|
|
25
|
alarm[5] = 70; gml_Object_obj_battlebomb_Alarm_5.gml
with (blconwd)
instance_destroy();
with (blcon)
instance_destroy();
talked = 0;
global.mnfight = 2;
|
|
26
|
alarm[6] = 1; gml_Object_obj_battlebomb_Alarm_6.gml
blcon = instance_create(200, 100, obj_blconwdflowey);
blcon.sprite_index = spr_blcontiny;
gg = floor(random(3));
mycommand = round(random(100));
global.msg[0] = ;
if (mycommand < 75)
global.msg[0] = ;
if (mycommand < 50)
global.msg[0] = ;
if (mycommand < 25)
global.msg[0] = ;
if (bombtype == 1)
global.msg[0] = ;
if (bombtype == 2)
global.msg[0] = ;
global.msg[1] = Close MessageClose MessageClose Message ;
global.typer = 2;
blconwd = instance_create(blcon.x + 15, blcon.y + 10, OBJ_NOMSCWRITER);
|
|
27
|
talked = 1;
|
|
28
|
global.heard = 0;
|
|
29
|
}
|
|
30
|
}
|
|
31
|
if (global.myfight == 1)
|
|
32
|
{
|
|
33
|
gotimer -= 1;
|
|
34
|
if (mypart1.got == 1 && gotimer > 0)
|
|
35
|
{
|
|
36
|
if (mypart1.type != 99)
|
|
37
|
remtype = mypart1.type;
|
|
38
|
mypart1.type = 99;
|
|
39
|
mypart1.hspeed = 0;
|
|
40
|
mypart1.vspeed = 0;
|
|
41
|
}
|
|
42
|
}
|
|
43
|
if (global.hurtanim[myself] == 1)
|
|
44
|
{
|
|
45
|
if (mypart1.got == 1)
|
|
46
|
{
|
|
47
|
if (mypart1.type != 99)
|
|
48
|
remtype = mypart1.type;
|
|
49
|
mypart1.type = 99;
|
|
50
|
mypart1.hspeed = 0;
|
|
51
|
mypart1.vspeed = 0;
|
|
52
|
shudder = 8;
|
|
53
|
alarm[3] = global.damagetimer; gml_Object_obj_battlebomb_Alarm_3.gml
if (instance_exists(mypart1))
{
if (mypart1.got == 1)
{
with (mypart1)
pause = 1;
if (defuse == 0)
{
with (mypart1)
defuse = 1;
snd_play(snd_damage);
defuse = 1;
with (mypart1)
shudder = 8;
}
}
if (instance_exists(mypart1))
mypart1.boss = myself;
with (mypart1)
{
if (sha == 0)
sha = x;
x = sha + shudder;
if (shudder < 0)
shudder = -(shudder + 1);
else
shudder = -shudder;
if (shudder == 0)
{
sha = 0;
global.hurtanim[boss] = 2;
exit;
}
}
if (instance_exists(mypart1))
{
if (mypart1.shudder != 0)
alarm[3] = 2;
}
}
|
|
54
|
global.hurtanim[myself] = 3;
|
|
55
|
}
|
|
56
|
else
|
|
57
|
{
|
|
58
|
global.hurtanim[myself] = 2;
|
|
59
|
}
|
|
60
|
}
|
|
61
|
if (global.hurtanim[myself] == 2)
|
|
62
|
{
|
|
63
|
if (defuse == 0)
|
|
64
|
{
|
|
65
|
mypart1.type = bombtype;
|
|
66
|
global.hurtanim[myself] = 0;
|
|
67
|
global.myfight = 0;
|
|
68
|
global.mnfight = 1;
|
|
69
|
}
|
|
70
|
if (defuse == 1)
|
|
71
|
{
|
|
72
|
con = 999;
|
|
73
|
global.hurtanim[myself] = 0;
|
|
74
|
}
|
|
75
|
}
|
|
76
|
if (global.hurtanim[myself] == 5)
|
|
77
|
{
|
|
78
|
mypart1.type = bombtype;
|
|
79
|
global.hurtanim[myself] = 0;
|
|
80
|
global.myfight = 0;
|
|
81
|
global.mnfight = 1;
|
|
82
|
}
|
|
83
|
if (global.mnfight == 2)
|
|
84
|
{
|
|
85
|
if (attacked == 0)
|
|
86
|
{
|
|
87
|
gotimer = 3;
|
|
88
|
if (mycommand >= 0)
|
|
89
|
global.msg[0] = * The bomb is still active!scr_gettextscr_gettext
var text_id = argument[0];
var text = ds_map_find_value(global.text_data_en, text_id);
if (is_undefined(text))
text = "";
if (global.language == "ja")
{
var loc_text = ds_map_find_value(global.text_data_ja, text_id);
if (!is_undefined(loc_text))
text = loc_text;
}
for (var i = 1; i <= (string_length(text) - 3); i++)
{
if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]")
{
var sel = string_char_at(text, i + 2);
var replace;
if (sel == "C")
replace = global.charname;
else if (sel == "G")
replace = string(global.gold);
else if (sel == "I")
replace = global.itemname[global.menucoord[1]];
else if (sel == "1" && argument_count > 1)
replace = argument[1];
else if (sel == "2" && argument_count > 2)
replace = argument[2];
else if (sel == "3" && argument_count > 3)
replace = argument[3];
else if (sel == "4" && argument_count > 4)
replace = argument[4];
else if (sel == "5" && argument_count > 5)
replace = argument[5];
else if (sel == "6" && argument_count > 6)
replace = argument[6];
else if (sel == "7" && argument_count > 7)
replace = argument[7];
else if (sel == "8" && argument_count > 8)
replace = argument[8];
else if (sel == "9" && argument_count > 9)
replace = argument[9];
else
replace = "";
var before = string_copy(text, 1, i - 1);
var after = string_copy(text, i + 4, string_length(text));
text = before + replace + after;
i += (string_length(replace) - 1);
}
}
return text; ("obj_battlebomb_485") ;
|
|
90
|
if (bombtype == 1)
|
|
91
|
global.msg[0] = * The dog is still active!scr_gettextscr_gettext
var text_id = argument[0];
var text = ds_map_find_value(global.text_data_en, text_id);
if (is_undefined(text))
text = "";
if (global.language == "ja")
{
var loc_text = ds_map_find_value(global.text_data_ja, text_id);
if (!is_undefined(loc_text))
text = loc_text;
}
for (var i = 1; i <= (string_length(text) - 3); i++)
{
if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]")
{
var sel = string_char_at(text, i + 2);
var replace;
if (sel == "C")
replace = global.charname;
else if (sel == "G")
replace = string(global.gold);
else if (sel == "I")
replace = global.itemname[global.menucoord[1]];
else if (sel == "1" && argument_count > 1)
replace = argument[1];
else if (sel == "2" && argument_count > 2)
replace = argument[2];
else if (sel == "3" && argument_count > 3)
replace = argument[3];
else if (sel == "4" && argument_count > 4)
replace = argument[4];
else if (sel == "5" && argument_count > 5)
replace = argument[5];
else if (sel == "6" && argument_count > 6)
replace = argument[6];
else if (sel == "7" && argument_count > 7)
replace = argument[7];
else if (sel == "8" && argument_count > 8)
replace = argument[8];
else if (sel == "9" && argument_count > 9)
replace = argument[9];
else
replace = "";
var before = string_copy(text, 1, i - 1);
var after = string_copy(text, i + 4, string_length(text));
text = before + replace + after;
i += (string_length(replace) - 1);
}
}
return text; ("obj_battlebomb_486") ;
|
|
92
|
global.turntimer = -1;
|
|
93
|
global.mnfight = 3;
|
|
94
|
}
|
|
95
|
whatiheard = -1;
|
|
96
|
}
|
|
97
|
if (global.myfight == 2)
|
|
98
|
{
|
|
99
|
if (whatiheard != -1)
|
|
100
|
{
|
|
101
|
if (global.heard == 0)
|
|
102
|
{
|
|
103
|
if (whatiheard == 0)
|
|
104
|
{
|
|
105
|
global.msc = 0;
|
|
106
|
global.msg[0] = * BOMB * Could blow at any moment.Wait for input^scr_gettextscr_gettext
var text_id = argument[0];
var text = ds_map_find_value(global.text_data_en, text_id);
if (is_undefined(text))
text = "";
if (global.language == "ja")
{
var loc_text = ds_map_find_value(global.text_data_ja, text_id);
if (!is_undefined(loc_text))
text = loc_text;
}
for (var i = 1; i <= (string_length(text) - 3); i++)
{
if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]")
{
var sel = string_char_at(text, i + 2);
var replace;
if (sel == "C")
replace = global.charname;
else if (sel == "G")
replace = string(global.gold);
else if (sel == "I")
replace = global.itemname[global.menucoord[1]];
else if (sel == "1" && argument_count > 1)
replace = argument[1];
else if (sel == "2" && argument_count > 2)
replace = argument[2];
else if (sel == "3" && argument_count > 3)
replace = argument[3];
else if (sel == "4" && argument_count > 4)
replace = argument[4];
else if (sel == "5" && argument_count > 5)
replace = argument[5];
else if (sel == "6" && argument_count > 6)
replace = argument[6];
else if (sel == "7" && argument_count > 7)
replace = argument[7];
else if (sel == "8" && argument_count > 8)
replace = argument[8];
else if (sel == "9" && argument_count > 9)
replace = argument[9];
else
replace = "";
var before = string_copy(text, 1, i - 1);
var after = string_copy(text, i + 4, string_length(text));
text = before + replace + after;
i += (string_length(replace) - 1);
}
}
return text; ("obj_battlebomb_513") ;
|
|
107
|
if (bombtype == 1)
|
|
108
|
global.msg[0] = * ANNOYING DOG-BOMB * It's blissfully unaware of its circumstances.Wait for input^scr_gettextscr_gettext
var text_id = argument[0];
var text = ds_map_find_value(global.text_data_en, text_id);
if (is_undefined(text))
text = "";
if (global.language == "ja")
{
var loc_text = ds_map_find_value(global.text_data_ja, text_id);
if (!is_undefined(loc_text))
text = loc_text;
}
for (var i = 1; i <= (string_length(text) - 3); i++)
{
if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]")
{
var sel = string_char_at(text, i + 2);
var replace;
if (sel == "C")
replace = global.charname;
else if (sel == "G")
replace = string(global.gold);
else if (sel == "I")
replace = global.itemname[global.menucoord[1]];
else if (sel == "1" && argument_count > 1)
replace = argument[1];
else if (sel == "2" && argument_count > 2)
replace = argument[2];
else if (sel == "3" && argument_count > 3)
replace = argument[3];
else if (sel == "4" && argument_count > 4)
replace = argument[4];
else if (sel == "5" && argument_count > 5)
replace = argument[5];
else if (sel == "6" && argument_count > 6)
replace = argument[6];
else if (sel == "7" && argument_count > 7)
replace = argument[7];
else if (sel == "8" && argument_count > 8)
replace = argument[8];
else if (sel == "9" && argument_count > 9)
replace = argument[9];
else
replace = "";
var before = string_copy(text, 1, i - 1);
var after = string_copy(text, i + 4, string_length(text));
text = before + replace + after;
i += (string_length(replace) - 1);
}
}
return text; ("obj_battlebomb_514") ;
|
|
109
|
if (bombtype == 2)
|
|
110
|
global.msg[0] = * EXTREMELY AGILE G.O.W. * All things considered,Delay 11 it's an extremely agile glass of water.Wait for input^scr_gettextscr_gettext
var text_id = argument[0];
var text = ds_map_find_value(global.text_data_en, text_id);
if (is_undefined(text))
text = "";
if (global.language == "ja")
{
var loc_text = ds_map_find_value(global.text_data_ja, text_id);
if (!is_undefined(loc_text))
text = loc_text;
}
for (var i = 1; i <= (string_length(text) - 3); i++)
{
if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]")
{
var sel = string_char_at(text, i + 2);
var replace;
if (sel == "C")
replace = global.charname;
else if (sel == "G")
replace = string(global.gold);
else if (sel == "I")
replace = global.itemname[global.menucoord[1]];
else if (sel == "1" && argument_count > 1)
replace = argument[1];
else if (sel == "2" && argument_count > 2)
replace = argument[2];
else if (sel == "3" && argument_count > 3)
replace = argument[3];
else if (sel == "4" && argument_count > 4)
replace = argument[4];
else if (sel == "5" && argument_count > 5)
replace = argument[5];
else if (sel == "6" && argument_count > 6)
replace = argument[6];
else if (sel == "7" && argument_count > 7)
replace = argument[7];
else if (sel == "8" && argument_count > 8)
replace = argument[8];
else if (sel == "9" && argument_count > 9)
replace = argument[9];
else
replace = "";
var before = string_copy(text, 1, i - 1);
var after = string_copy(text, i + 4, string_length(text));
text = before + replace + after;
i += (string_length(replace) - 1);
}
}
return text; ("obj_battlebomb_515") ;
|
|
111
|
if (bombtype == 3)
|
|
112
|
global.msg[0] = * SCRIPT BOMB * Like all modern blockbusters,Delay 11 it's full of explosions.Wait for input^scr_gettextscr_gettext
var text_id = argument[0];
var text = ds_map_find_value(global.text_data_en, text_id);
if (is_undefined(text))
text = "";
if (global.language == "ja")
{
var loc_text = ds_map_find_value(global.text_data_ja, text_id);
if (!is_undefined(loc_text))
text = loc_text;
}
for (var i = 1; i <= (string_length(text) - 3); i++)
{
if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]")
{
var sel = string_char_at(text, i + 2);
var replace;
if (sel == "C")
replace = global.charname;
else if (sel == "G")
replace = string(global.gold);
else if (sel == "I")
replace = global.itemname[global.menucoord[1]];
else if (sel == "1" && argument_count > 1)
replace = argument[1];
else if (sel == "2" && argument_count > 2)
replace = argument[2];
else if (sel == "3" && argument_count > 3)
replace = argument[3];
else if (sel == "4" && argument_count > 4)
replace = argument[4];
else if (sel == "5" && argument_count > 5)
replace = argument[5];
else if (sel == "6" && argument_count > 6)
replace = argument[6];
else if (sel == "7" && argument_count > 7)
replace = argument[7];
else if (sel == "8" && argument_count > 8)
replace = argument[8];
else if (sel == "9" && argument_count > 9)
replace = argument[9];
else
replace = "";
var before = string_copy(text, 1, i - 1);
var after = string_copy(text, i + 4, string_length(text));
text = before + replace + after;
i += (string_length(replace) - 1);
}
}
return text; ("obj_battlebomb_516") ;
|
|
113
|
if (bombtype == 4)
|
|
114
|
global.msg[0] = * BASKET BOMB * Even if you explode,Delay 11 you'll at least look good.Wait for input^scr_gettextscr_gettext
var text_id = argument[0];
var text = ds_map_find_value(global.text_data_en, text_id);
if (is_undefined(text))
text = "";
if (global.language == "ja")
{
var loc_text = ds_map_find_value(global.text_data_ja, text_id);
if (!is_undefined(loc_text))
text = loc_text;
}
for (var i = 1; i <= (string_length(text) - 3); i++)
{
if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]")
{
var sel = string_char_at(text, i + 2);
var replace;
if (sel == "C")
replace = global.charname;
else if (sel == "G")
replace = string(global.gold);
else if (sel == "I")
replace = global.itemname[global.menucoord[1]];
else if (sel == "1" && argument_count > 1)
replace = argument[1];
else if (sel == "2" && argument_count > 2)
replace = argument[2];
else if (sel == "3" && argument_count > 3)
replace = argument[3];
else if (sel == "4" && argument_count > 4)
replace = argument[4];
else if (sel == "5" && argument_count > 5)
replace = argument[5];
else if (sel == "6" && argument_count > 6)
replace = argument[6];
else if (sel == "7" && argument_count > 7)
replace = argument[7];
else if (sel == "8" && argument_count > 8)
replace = argument[8];
else if (sel == "9" && argument_count > 9)
replace = argument[9];
else
replace = "";
var before = string_copy(text, 1, i - 1);
var after = string_copy(text, i + 4, string_length(text));
text = before + replace + after;
i += (string_length(replace) - 1);
}
}
return text; ("obj_battlebomb_517") ;
|
|
115
|
if (bombtype == 5)
|
|
116
|
global.msg[0] = * PRESENT BOMB * Regardless,Delay 11 you'll have to write a thank-you letter.Wait for input^scr_gettextscr_gettext
var text_id = argument[0];
var text = ds_map_find_value(global.text_data_en, text_id);
if (is_undefined(text))
text = "";
if (global.language == "ja")
{
var loc_text = ds_map_find_value(global.text_data_ja, text_id);
if (!is_undefined(loc_text))
text = loc_text;
}
for (var i = 1; i <= (string_length(text) - 3); i++)
{
if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]")
{
var sel = string_char_at(text, i + 2);
var replace;
if (sel == "C")
replace = global.charname;
else if (sel == "G")
replace = string(global.gold);
else if (sel == "I")
replace = global.itemname[global.menucoord[1]];
else if (sel == "1" && argument_count > 1)
replace = argument[1];
else if (sel == "2" && argument_count > 2)
replace = argument[2];
else if (sel == "3" && argument_count > 3)
replace = argument[3];
else if (sel == "4" && argument_count > 4)
replace = argument[4];
else if (sel == "5" && argument_count > 5)
replace = argument[5];
else if (sel == "6" && argument_count > 6)
replace = argument[6];
else if (sel == "7" && argument_count > 7)
replace = argument[7];
else if (sel == "8" && argument_count > 8)
replace = argument[8];
else if (sel == "9" && argument_count > 9)
replace = argument[9];
else
replace = "";
var before = string_copy(text, 1, i - 1);
var after = string_copy(text, i + 4, string_length(text));
text = before + replace + after;
i += (string_length(replace) - 1);
}
}
return text; ("obj_battlebomb_518") ;
|
|
117
|
if (bombtype == 6)
|
|
118
|
global.msg[0] = * GAME BOMB * You really should have rented it first.Wait for input^scr_gettextscr_gettext
var text_id = argument[0];
var text = ds_map_find_value(global.text_data_en, text_id);
if (is_undefined(text))
text = "";
if (global.language == "ja")
{
var loc_text = ds_map_find_value(global.text_data_ja, text_id);
if (!is_undefined(loc_text))
text = loc_text;
}
for (var i = 1; i <= (string_length(text) - 3); i++)
{
if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]")
{
var sel = string_char_at(text, i + 2);
var replace;
if (sel == "C")
replace = global.charname;
else if (sel == "G")
replace = string(global.gold);
else if (sel == "I")
replace = global.itemname[global.menucoord[1]];
else if (sel == "1" && argument_count > 1)
replace = argument[1];
else if (sel == "2" && argument_count > 2)
replace = argument[2];
else if (sel == "3" && argument_count > 3)
replace = argument[3];
else if (sel == "4" && argument_count > 4)
replace = argument[4];
else if (sel == "5" && argument_count > 5)
replace = argument[5];
else if (sel == "6" && argument_count > 6)
replace = argument[6];
else if (sel == "7" && argument_count > 7)
replace = argument[7];
else if (sel == "8" && argument_count > 8)
replace = argument[8];
else if (sel == "9" && argument_count > 9)
replace = argument[9];
else
replace = "";
var before = string_copy(text, 1, i - 1);
var after = string_copy(text, i + 4, string_length(text));
text = before + replace + after;
i += (string_length(replace) - 1);
}
}
return text; ("obj_battlebomb_519") ;
|
|
119
|
OBJ_WRITER.halt = 3;
|
|
120
|
iii = instance_create(global.idealborder[0], global.idealborder[2], OBJ_WRITER);
|
|
121
|
with (iii)
|
|
122
|
halt = 0;
|
|
123
|
whatiheard = 9;
|
|
124
|
}
|
|
125
|
if (whatiheard == 3)
|
|
126
|
{
|
|
127
|
global.msc = 0;
|
|
128
|
global.msg[0] = * Defuse failed!Delay 11 * Aim for DEFUSE ZONE!Wait for input^scr_gettextscr_gettext
var text_id = argument[0];
var text = ds_map_find_value(global.text_data_en, text_id);
if (is_undefined(text))
text = "";
if (global.language == "ja")
{
var loc_text = ds_map_find_value(global.text_data_ja, text_id);
if (!is_undefined(loc_text))
text = loc_text;
}
for (var i = 1; i <= (string_length(text) - 3); i++)
{
if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]")
{
var sel = string_char_at(text, i + 2);
var replace;
if (sel == "C")
replace = global.charname;
else if (sel == "G")
replace = string(global.gold);
else if (sel == "I")
replace = global.itemname[global.menucoord[1]];
else if (sel == "1" && argument_count > 1)
replace = argument[1];
else if (sel == "2" && argument_count > 2)
replace = argument[2];
else if (sel == "3" && argument_count > 3)
replace = argument[3];
else if (sel == "4" && argument_count > 4)
replace = argument[4];
else if (sel == "5" && argument_count > 5)
replace = argument[5];
else if (sel == "6" && argument_count > 6)
replace = argument[6];
else if (sel == "7" && argument_count > 7)
replace = argument[7];
else if (sel == "8" && argument_count > 8)
replace = argument[8];
else if (sel == "9" && argument_count > 9)
replace = argument[9];
else
replace = "";
var before = string_copy(text, 1, i - 1);
var after = string_copy(text, i + 4, string_length(text));
text = before + replace + after;
i += (string_length(replace) - 1);
}
}
return text; ("obj_battlebomb_536") ;
|
|
129
|
mypart1.flash = 1;
|
|
130
|
if (mypart1.got == 1)
|
|
131
|
{
|
|
132
|
global.msg[0] = * Bomb defused!scr_gettextscr_gettext
var text_id = argument[0];
var text = ds_map_find_value(global.text_data_en, text_id);
if (is_undefined(text))
text = "";
if (global.language == "ja")
{
var loc_text = ds_map_find_value(global.text_data_ja, text_id);
if (!is_undefined(loc_text))
text = loc_text;
}
for (var i = 1; i <= (string_length(text) - 3); i++)
{
if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]")
{
var sel = string_char_at(text, i + 2);
var replace;
if (sel == "C")
replace = global.charname;
else if (sel == "G")
replace = string(global.gold);
else if (sel == "I")
replace = global.itemname[global.menucoord[1]];
else if (sel == "1" && argument_count > 1)
replace = argument[1];
else if (sel == "2" && argument_count > 2)
replace = argument[2];
else if (sel == "3" && argument_count > 3)
replace = argument[3];
else if (sel == "4" && argument_count > 4)
replace = argument[4];
else if (sel == "5" && argument_count > 5)
replace = argument[5];
else if (sel == "6" && argument_count > 6)
replace = argument[6];
else if (sel == "7" && argument_count > 7)
replace = argument[7];
else if (sel == "8" && argument_count > 8)
replace = argument[8];
else if (sel == "9" && argument_count > 9)
replace = argument[9];
else
replace = "";
var before = string_copy(text, 1, i - 1);
var after = string_copy(text, i + 4, string_length(text));
text = before + replace + after;
i += (string_length(replace) - 1);
}
}
return text; ("obj_battlebomb_541") ;
|
|
133
|
if (bombtype == 1)
|
|
134
|
global.msg[0] = * Dog defused!scr_gettextscr_gettext
var text_id = argument[0];
var text = ds_map_find_value(global.text_data_en, text_id);
if (is_undefined(text))
text = "";
if (global.language == "ja")
{
var loc_text = ds_map_find_value(global.text_data_ja, text_id);
if (!is_undefined(loc_text))
text = loc_text;
}
for (var i = 1; i <= (string_length(text) - 3); i++)
{
if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]")
{
var sel = string_char_at(text, i + 2);
var replace;
if (sel == "C")
replace = global.charname;
else if (sel == "G")
replace = string(global.gold);
else if (sel == "I")
replace = global.itemname[global.menucoord[1]];
else if (sel == "1" && argument_count > 1)
replace = argument[1];
else if (sel == "2" && argument_count > 2)
replace = argument[2];
else if (sel == "3" && argument_count > 3)
replace = argument[3];
else if (sel == "4" && argument_count > 4)
replace = argument[4];
else if (sel == "5" && argument_count > 5)
replace = argument[5];
else if (sel == "6" && argument_count > 6)
replace = argument[6];
else if (sel == "7" && argument_count > 7)
replace = argument[7];
else if (sel == "8" && argument_count > 8)
replace = argument[8];
else if (sel == "9" && argument_count > 9)
replace = argument[9];
else
replace = "";
var before = string_copy(text, 1, i - 1);
var after = string_copy(text, i + 4, string_length(text));
text = before + replace + after;
i += (string_length(replace) - 1);
}
}
return text; ("obj_battlebomb_542") ;
|
|
135
|
mypart1.type = 99;
|
|
136
|
mypart1.defuse = 1;
|
|
137
|
mypart1.vspeed = 0;
|
|
138
|
mypart1.hspeed = 0;
|
|
139
|
con = 1000;
|
|
140
|
alarm[4] = 45; gml_Object_obj_battlebomb_Alarm_4.gml
con += 1;
|
|
141
|
}
|
|
142
|
OBJ_WRITER.halt = 3;
|
|
143
|
iii = instance_create(global.idealborder[0], global.idealborder[2], OBJ_WRITER);
|
|
144
|
with (iii)
|
|
145
|
halt = 0;
|
|
146
|
global.heard = 1;
|
|
147
|
}
|
|
148
|
}
|
|
149
|
}
|
|
150
|
}
|
|
151
|
if (global.myfight == 4)
|
|
152
|
{
|
|
153
|
if (global.mercyuse == 0)
|
|
154
|
{
|
|
155
|
script_execute(scr_mercystandard);
|
|
156
|
if (mercy < 0)
|
|
157
|
instance_destroy();
|
|
158
|
}
|
|
159
|
}
|
|
160
|
if (mercymod == 222 && instance_exists(OBJ_WRITER) == 0)
|
|
161
|
{
|
|
162
|
script_execute(scr_mercystandard);
|
|
163
|
if (mercy < 0)
|
|
164
|
instance_destroy();
|
|
165
|
}
|
|
166
|
if (con == 999)
|
|
167
|
{
|
|
168
|
con = 1000;
|
|
169
|
alarm[4] = 30; gml_Object_obj_battlebomb_Alarm_4.gml
con += 1;
|
|
170
|
}
|
|
171
|
if (con == 1001)
|
|
172
|
{
|
|
173
|
instance_create(0, 0, obj_unfader);
|
|
174
|
con = 1002;
|
|
175
|
alarm[4] = 12; gml_Object_obj_battlebomb_Alarm_4.gml
con += 1;
|
|
176
|
}
|
|
177
|
if (con == 1003)
|
|
178
|
{
|
|
179
|
instance_create(0, 0, obj_persistentfader);
|
|
180
|
room_goto(global.currentroom);
|
|
181
|
}
|