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gml_Object_obj_battlecontroller_Alarm_0

related scripts: Alarm_0 • Create_0 • Destroy_0 • Draw_0 • KeyPress_117 • KeyPress_37 • KeyPress_38 • KeyPress_39 • KeyPress_40 • KeyPress_46 • KeyPress_49 • KeyPress_50 • KeyPress_80 • Keyboard_56 • Keyboard_57 • Other_10 • Other_5 • Step_0 • Step_1

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1
active = 1;