alarm[3] = 2;gml_Object_obj_battler_Alarm_3.gmlglobal.currentroom = room; if (room != room_water_undynehouse) room_persistent = true; instance_create(0, 0, obj_fader); room_goto(room_battle Battle room [Dogchecked]);
= 2;
gml_Object_obj_battler_Alarm_3.gmlglobal.currentroom = room; if (room != room_water_undynehouse) room_persistent = true; instance_create(0, 0, obj_fader); room_goto(room_battle Battle room [Dogchecked]);
global.currentroom = room;
if (room != room_water_undynehouse)
room_persistent = true;
instance_create(0, 0, obj_fader);
room_goto(room_battle Battle room [Dogchecked]);