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gml_Object_obj_battlerflowey_Alarm_3

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1
global.currentroom = room;
2
instance_create(0, 0, obj_fader);
3
if (room == room_area1_2)
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{
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    room_goto(room_floweybattle Flowey battle room [Dogchecked]);
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    room_persistent = true;
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}
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if (room == room_tundra_paproom)
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    room_goto(room_papdate Papyrus date [Dogchecked]);
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if (instance_exists(obj_alabdoor_l))
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    room_goto(room_adate Alphys date [Dogchecked]);