1 | global.currentroom = room; |
2 | instance_create(0, 0, obj_fader); |
3 | if (room == room_area1_2) |
4 | { |
5 | room_goto(room_floweybattle Flowey battle room [Dogchecked]); |
6 | room_persistent = true; |
7 | } |
8 | if (room == room_tundra_paproom) |
9 | room_goto(room_papdate Papyrus date [Dogchecked]); |
10 | if (instance_exists(obj_alabdoor_l)) |
11 | room_goto(room_adate Alphys date [Dogchecked]); |