alarm[3] = 1;gml_Object_obj_battlerquick_Alarm_3.gmlglobal.currentroom = room; room_persistent = true; f = instance_create(0, 0, obj_fader); f.tspeed = -0.25; room_goto(myroom);
= 1;
gml_Object_obj_battlerquick_Alarm_3.gmlglobal.currentroom = room; room_persistent = true; f = instance_create(0, 0, obj_fader); f.tspeed = -0.25; room_goto(myroom);
global.currentroom = room;
room_persistent = true;
f = instance_create(0, 0, obj_fader);
f.tspeed = -0.25;
room_goto(myroom);