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gml_Object_obj_bigdog_Alarm_1

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1
if (jeffrey == 0)
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{
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    sprite_index = spr_bigdog_side;
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    al = instance_create(x - 55, y + 4, object_index);
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    al.jeffrey = 1;
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    al.sprite_index = spr_amalgam_dognpc;
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}