1 | if (global.flag[433 unlocked_mettaton_house] == 0) |
2 | { |
3 | interacter = instance_create(172, 116, obj_readable_room1); |
4 | solider = instance_create(172, 116, obj_solidsmall); |
5 | } |
6 | else |
7 | { |
8 | doorer = instance_create(172, 112, obj_doorCmusicfade); |
9 | } |
10 | con = 0; |
11 | scr_depth(); |