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gml_Object_obj_blueattackgen_Alarm_2

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1
obj_heart.movement = 2;
2
obj_heart.jumpstage = 2;
3
snd_play(snd_bell);
4
obj_heart.sprite_index = spr_heartblue;
5
obj_heart.vspeed = -2;
6
alarm[4] = 2;
gml_Object_obj_blueattackgen_Alarm_4.gml

if (obj_heart.y > (global.idealborder[3] - 60)) { if (obj_heart.x > ((global.idealborder[0] + global.idealborder[1]) / 2)) { bon = instance_create(global.idealborder[1] + 10, global.idealborder[3] - 20, blt_sizebone); bon.hspeed = -6; } else { bon = instance_create(global.idealborder[0] - 10, global.idealborder[3] - 20, blt_sizebone); bon.hspeed = 6; } alarm[5] = 2; } else { alarm[4] = 2; }