1 | if (room != room_fire_core_laserfun) |
2 | { |
3 | if (active != 2) |
4 | active = 1; |
5 | } |
6 | global.border = 0; |
7 | global.flag[15 in_battle] = 0; |
8 | global.flag[16 type_heart_transition] = 0; |
9 | if (room == room_fire_core4 || room == room_fire_core_laserfun) |
10 | global.flag[15 in_battle] = 1; |