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gml_Object_obj_bobskids_Step_0

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1
x = parent.x + (sin(siner / 4) * (60 + outer));
2
y = parent.y + (cos(siner / 4) * (60 + outer));
3
siner4 += 1;
4
siner += ((sin(siner4 / 12) + 1.5) / 5);
5
outersin += 1;
6
outer = sin(outersin / 12) * 20;
7
gg = collision_rectangle((x - (sprite_width / 2)) + 2, y + 4, (x + (sprite_width / 2)) - 2, y - 4, obj_heartshot, 0, 1);
8
if (gg != -4)
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{
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    with (gg)
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        instance_destroy();
12
    instance_destroy();
13
}