1 | x = parent.x + (sin(siner / 4) * (60 + outer)); |
2 | y = parent.y + (cos(siner / 4) * (60 + outer)); |
3 | siner4 += 1; |
4 | siner += ((sin(siner4 / 12) + 1.5) / 5); |
5 | outersin += 1; |
6 | outer = sin(outersin / 12) * 20; |
7 | gg = collision_rectangle((x - (sprite_width / 2)) + 2, y + 4, (x + (sprite_width / 2)) - 2, y - 4, obj_heartshot, 0, 1); |
8 | if (gg != -4) |
9 | { |
10 | with (gg) |
11 | instance_destroy(); |
12 | instance_destroy(); |
13 | } |