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gml_Object_obj_bouncelight_Create_0

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1
friction = 0.2;
2
gravity = 0.5;
3
gravity_direction = 270;
4
alarm[0]
 = 1;
gml_Object_obj_bouncelight_Alarm_0.gml

inithspeed = hspeed;
5
inithspeed = 0;