1 | if (visible == true && shot == 0) |
2 | { |
3 | playdo = 1; |
4 | myloop = audio_play_sound(snd_mtt_prebomb, 40, true); |
5 | with (other.id) |
6 | instance_destroy(); |
7 | shot = 1; |
8 | nowx = x; |
9 | nowy = y; |
10 | } |
11 | if (instance_exists(obj_ratingsmaster)) |
12 | global.ratings += 15; |