sum = scr_monstersumscr_monstersumreturn global.monster[0] + global.monster[1] + global.monster[2];();
vspeed = -5;
if (sum > 1)
vspeed = -3;
direction += (random(20) - 10);
image_angle = direction;
image_speed = 0.5;
dmg = 0;
off = 0;