1 | if (shake == 0) |
2 | { |
3 | if (x > (global.idealborder[1] - sprite_width)) |
4 | { |
5 | x = xprevious; |
6 | hspeed = -hspeed; |
7 | } |
8 | if (x < global.idealborder[0]) |
9 | { |
10 | x = xprevious; |
11 | hspeed = -hspeed; |
12 | } |
13 | } |
14 | if (y > room_height || y < 0) |
15 | instance_destroy(); |
16 | if (shake == 1) |
17 | { |
18 | x += (sin(siner / 2) * 2); |
19 | image_angle += (sin(siner / 2) * 2); |
20 | siner += 1; |
21 | } |
22 | if (global.mnfight != 2) |
23 | instance_destroy(); |