1 | r -= rspeed; |
2 | ang += angspeed; |
3 | if (r <= 0.5) |
4 | instance_destroy(); |
5 | x = centerx + lengthdir_x(r, ang); |
6 | y = centery + lengthdir_y(r, ang); |
7 | if (collision_rectangle(bbox_left, bbox_top, bbox_right, bbox_bottom, obj_heart, 0, 1)) |
8 | event_user(0); |